Space Garden Patch Notes 0.1.1
Still in prototyping but now with major usability improvements!
Changelog
Balance
- Starting Seedling Max Power reduced to 2500
- In Tier 1, every skillpoint now adds 500 seedling max power
- In Tier 2, every skillpoint increases seedling drain
- Adjusted power gen / drain across the board
- rebalanced some T1 skills
- rebalanced all of T2 in general
- Added 5 Achievements to the Overview tab
UX Improvements
- Create buttons now work either by tap-tap or drag
- Clarified slightly the research to skillpoint conversion
- Skill Tree notification only appears when you have a purchaseable skill, not when you have 1+ skill points
- Added the ∞ symbol to nodes with unlimited placement
- Added an Overview tab
Visual Updates
- Started on some Responsive Design of the Skill Panel
- adjusted appearance of the sidebar tabs
- added an interpolation to node pulse to make them pulse better
Bug Fixes
- Saving the game with just 1 Core will now save correctly
- Crawlers should no longer attempt to power a Seedling above 120% power
- Stem and Crawler Mode now play nice
- Unlocking a skill will now immediately highlight it if you have enough skill points
- Earning too many research points no longer breaks the game
- Fixed situations where two crawlers could claim the same fruit, leading to crashes
- Corrected reporting of generation / drain to match real time
- A crawler dying after claiming a fruit will now unclaim the fruit
Files
Space Garden
idle game about building and cultivating a garden in space
Status | Prototype |
Author | Frivolimous |
Genre | Simulation |
Tags | Idle, Incremental |
More posts
- Space Garden 0.2.2 - Fixes and minor Update!May 04, 2024
- Space Garden 0.2.0Apr 21, 2024
- Space Garden 0.2.1Apr 21, 2024
- Space Garden Patch Notes 0.1.0Sep 27, 2021
- Space Garden v.0.1.0 - Crawlers!Sep 27, 2021
- Space Garden: Prototype v. 0.1!Sep 21, 2021
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