Space Garden Patch Notes 0.1.1


Still in prototyping but now with major usability improvements!


Changelog

Balance

- Starting Seedling Max Power reduced to 2500

- In Tier 1, every skillpoint now adds 500 seedling max power

- In Tier 2, every skillpoint increases seedling drain 

- Adjusted power gen / drain across the board

- rebalanced some T1 skills

- rebalanced all of T2 in general

- Added 5 Achievements to the Overview tab

UX Improvements

- Create buttons now work either by tap-tap or drag

- Clarified slightly the research to skillpoint conversion

- Skill Tree notification only appears when you have a purchaseable skill, not when you have 1+ skill points

- Added the ∞ symbol to nodes with unlimited placement

- Added an Overview tab

Visual Updates

- Started on some Responsive Design of the Skill Panel

- adjusted appearance of the sidebar tabs

- added an interpolation to node pulse to make them pulse better

Bug Fixes

- Saving the game with just 1 Core will now save correctly

- Crawlers should no longer attempt to power a Seedling above 120% power

- Stem and Crawler Mode now play nice

- Unlocking a skill will now immediately highlight it if you have enough skill points

- Earning too many research points no longer breaks the game

- Fixed situations where two crawlers could claim the same fruit, leading to crashes

- Corrected reporting of generation / drain to match real time

- A crawler dying after claiming a fruit will now unclaim the fruit

Files

Space Garden Play in browser
Oct 06, 2021

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